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-
- =============================================================================
-
- This is an ASCII resource for APCiDOOM. Do **NOT** edit this file!
- Editing this file may disable your copy of APCiDOOM.
- APCIDOOM.DAT Version 4.0 Last updated 8/30/94
-
- Anyone attempting to edit this file will be killed. Really. We're serious.
-
- =============================================================================
-
-
- |
- You're a marine, one of Earth's toughest, hardened in
- combat and trained for action. Three years ago you assaulted
- a superior officer for ordering his soldiers to fire upon
- civilians. He and his body cast were shipped to Pearl
- Harbor, while you were transferred to Mars, home of the
- Union Aerospace Corporation.
-
- The UAC is a multi-planetary conglomerate with radioactive
- waste facilities on Mars and its two moons, Phobos and
- Deimos. With no action for fifty million miles, your day
- consisted of suckin' dust and watchin' restricted flicks in
- the rec room.
-
- For the last four years the military, UAC's biggest
- supplier, has used the remote facilities on Phobos and
- Deimos to conduct various secret projects, including
- research on inter-dimensional space travel. So far they have
- been able to open gateways between Phobos and Deimos,
- throwing a few gadgets into one and watching them come out
- the other. Recently however, the Gateways have grown
- dangerously unstable. Military "volunteers" entering them
- have either disappeared or been stricken with a strange form
- of insanity--babbling vulgarities, bludgeoning anything that
- breathes, and finally suffering an untimely death of full-
- body explosion. Matching heads with torsos to send home to
- the folks became a full-time job. Latest military reports
- state that the research is suffering a small set-back, but
- everything is under control.
-
- A few hours ago, Mars received a garbled message from
- Phobos. "We require immediate military support. Something
- fraggin' evil is coming out of the Gateways! Computer
- systems have gone berserk!" The rest was incoherent. Soon
- afterwards, Deimos simply vanished from the sky. Since then,
- attempts to establish contact with either moon have been
- unsuccessful.
-
- You and your buddies, the only combat troop for fifty
- million miles were sent up pronto to Phobos. You were
- ordered to secure the perimeter of the base while the rest
- of the team went inside. For several hours, your radio
- picked up the sounds of combat: guns firing, men yelling
- orders, screams, bones cracking, then finally, silence.
- Seems your buddies are dead.
-
- It's Up To You
-
- Things aren't looking too good. You'll never navigate off
- the planet on your own. Plus, all the heavy weapons have
- been taken by the assault team leaving you with only a
- pistol. If only you could get your hands around a plasma
- rifle or even a shotgun you could take a few down on your
- way out. Whatever killed your buddies deserves a couple of
- pellets in the forehead. Securing your helmet, you exit the
- landing pod. Hopefully you can find more substantial
- firepower somewhere within the station.
-
- As you walk through the main entrance of the base, you hear
- animal-like growls echoing throughout the distant corridors.
- They know you're here. There's no turning back now.
- |
- Acubit 14.4 fax v32
- AT &F &C1 &D2 %C0 \N1 X4
- AT&T Data Port 14.4 FaxM.
- AT &F &C1 &D2 S41=3 \N0 %C0 X4
- Boca 14.4 fax
- AT &F &C1 &D2 S46=0 N0 &D2 &K0 X4
- Boca 14.4 v32 fax
- AT &F &C1 &D2 \N0 \G0 &K0 %C0 N0 X4
- Cardinal 14.4 v32
- AT &F &C1 &D2 N0 X4
- Cardinal 9600fax
- AT &F &C1 &D2 &Q6 &K0 %C0 \N0 N0 X4
- Digicom Scout Plus 14.4 Fax
- AT &F &C1 &D2 *M0 *E0 X4
- Gateway Telepath 14.4 fax
- AT &F &C1 &D2 B0 N0 \N0 %C0 &K0 X4
- Gateway Telepath 550
- AT &F &C1 &D2 S27=32 S15=16 S13=64 &B0 &H2 &I1 &K0 &M0 X4
- GENERIC 14.4 - Not Recommended!
- AT &F &C1 &D2 &Q5 &K0 S46=0 X4
- GVC 14.4 fax
- AT &F &C1 &D2 S46=0 N0 &K0 X4
- GVC 14.4 MNP2-5 v42
- AT &F &C1 &D2 %C0 \N0 B8 X4
- Hayes Optima 14.4
- AT &F &C1 &D2 \N0 X4
- Hayes Optima 14.4
- AT &F &C1 &D2 S46=0 N0 &K0 X4
- Hayes Optima 28.8
- AT &F &C1 &D2 &K0 &M0 &Q5 S46=136 X4
- Hayes Ultra 14.4
- AT &F &C1 &D2 &Q5 &K0 X4
- Identity Internal
- AT &F &C1 &D2 B8 %C0 \Q0 \N1 X4
- Infotel 14.4
- AT &F &C1 &D2 &Q6 %C0 N0 &K0 X4
- Intel 14.4
- AT &F &C1 &D2 \N0 \Q0 \J1 \V0 X4
- Intel 14.4 ext
- AT &F &C1 &D2 \N0 /Q0 X4
- Intel 14.4 fax
- AT &F N0 &D2 &C1 &Q6 &K0 S0=1 X4
- Intel 14.4i
- AT &F &C1 &D2 B8 %C0 "H0 \N0 \Q0 X4
- Intel 14.4i fax
- AT &F &C1 &D2 \N0 \Q0 X4
- MegaHertz C596FM
- AT &F &C1 &D2 \N1 \J0 %C0 X4
- No Name (Rockwell) 14.4
- AT &F &C1 &D2 N0 S46=0 &K0 %C0 X4
- Practical Perip 14.4FX v32
- AT &F &C1 &D2 &K0 &Q5 S46=0 X4
- Redicard v.32 bis 14.4
- AT &F &C1 &D2 %C \N X4
- Smart One 1442F
- AT &F &C1 &D2 %C0 &K0 S95=44 S46=0 X4
- SupraFax 14.4
- AT &F &C1 &D2 &Q6 &K %C0 \N1 S37=6 S0=1 X4
- SupraFax 14.4 v32
- AT &F &C1 &D2 S46=136 %C0 X4
- SupraFax 14.4 v32-
- AT &F &C1 &D2 S46=136 M1 Q0 D2 X4
- Telebit Worldblazer 14.4
- AT &F &C1 &D2 S51=4 S180=0 S183=8 S190=0 L1 X4
- Telepath 550
- AT &F &C1 &D2 &M0 &K0 S0=1 X4
- USR Sportster 14.4 v32 fax
- AT &F &A0 &B1 &C1 &D2 &M0 &H0 &I0 &K0 S27=48 X4
- USRobotics 14.4 fax
- AT &F &A0 &B1 &C1 &D2 &M0 &H0 &I0 &K0 S27=48 X4
- USRobotics 14.4 v32 fax
- AT &F &A0 &B1 &C1 &D2 &M0 &H0 &I0 &K0 S27=48 X4
- USRobotics Sportster 14.4
- AT &F &A0 &B1 &C1 &D2 &M0 &H0 &I0 &K0 S27=48 X4
- Viva 14.4
- AT &F &C1 &D2 \N0 X4
- Viva 14.4i fax
- AT &F &C1 &D2 \N0 \Q0 \J1 \VI X4
- VivaFax 14.4
- AT &F &C1 &D2 N0 \N1 %C0 &K0 X4
- VivaFax 14.4
- AT &F &C1 &D2 \Q0 &M0 %C0 B8 \N1 X4
- ZOOM 14.4
- AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136 X4
- ZOOM 14.4 v32 v42 fax
- AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136 X4
- ZOOM VFP 14.4
- AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136 X4
- ZOOM VFX v32
- AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136 X4
- ZOOM VXP 14.4 v42
- AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136 X4
- Zoomfax VFP v32
- AT &F &C1 &D2 &K0 &Q6 %C0 \G0 \N0 S46=136 X4
- ZyXel 14.4
- AT &F &C1 &D2 \N0 X4
- ZyXEL U-1496 14.4
- AT &F &C1 &D2 S46=0 &K0 X4
- |
- ; NETWORK SETTINGS
- USER=YOUR NAME HERE
- EXTRACTICS=1
- TICDUP=2
- M_COM=1
- M_BAUD=19200
- S_COM=1
- S_BAUD=19200
- INIT=
- SOCKET=0
- TRANSPORT=1
-
- ; OTHER SETTINGS
- DOOMVER=
- VERSION=4.0
- LASTWAD=
- LASTSAVE=
-
- ; PHONE BOOKS
- M_NAME_0=APPLIED PERSONAL COMPUTING, INC.
- M_PHONE_0=1-618-632-7664
- M_NAME_1=APCI (LOCAL)
- M_PHONE_1=632-7664
- M_NAME_2=NONE
- M_PHONE_2=
- M_NAME_3=NONE
- M_PHONE_3=
- M_NAME_4=NONE
- M_PHONE_4=
- S_NAME_0=NONE
- S_PHONE_0=
- S_NAME_1=NONE
- S_PHONE_1=
- S_NAME_2=NONE
- S_PHONE_2=
- S_NAME_3=NONE
- S_PHONE_3=
- S_NAME_4=NONE
- S_PHONE_4=
-
- ; GAME SETTINGS
- NOMONSTERS=1
- RESPAWN=0
- EPISODE=1
- LEVEL=1
- SKILL=4
- DEATHMATCH=0
- 20DEATHMATCH=1
-
- ; NEXT GAME OPTIONS
- THISGAME=-NOMONSTERS -EPISODE 1 -SKILL 4 -DEATHMATCH -ALTDEATH
- GAMEDESCRIPTION=NO MONSTERS, EPISODE 1, LEVEL 1, SKILL 4, DEATHMATCH 2.0
-
- ; ADD-IN WAD SETTINGS
- |
- Help with Help!
- READ THIS! DOOM and data communications.
- Configuring APCiLINK to play MultiPlayer DOOM.
- Using APCiTERM to connect to other players.
- CONFIG.SYS and AUTOEXEC.BAT configurations.
- Playing DOOM with the original WAD file.
- Playing DOOM with a third-party WAD file.
- Saving and resuming MultiPlayer DOOM games.
- Using cheats and modified WAD files...
- A note on disconnecting...
- TROUBLESHOOTING INFORMATION...
- Suggestions...?
- Special thanks (and strokes)...
- Release History
- |
- Select a topic by clicking on one of the items below.
-
- If you have not read APCIREAD.ME!, please exit and read
- it right now. Following directions will save you, other
- players, and sysops lots of frustration. GO READ IT!
- |
- IMPORTANT INFORMATION! DOOM and data communications.
-
- Simply stated, data communications is nearly a miracle.
- Phone lines are unstable, modems are different, computers
- are different, and configurations are different.
-
- Because of this, you can expect some momentary delays or
- choppiness while playing such data-intensive games as DOOM.
- There are literally thousands of factors that effect the
- stability and smoothness of each game, and very few of them
- are manageable, not to mention controllable.
-
- MultiPlayer DOOM games are always synchronized. If your
- player seems a little sluggish, don't worry, your opponents
- are exactly the same way. When your system pauses, so does
- theirs and vice versa. So, if you get your butt kicked
- royally in a good Deathmatch, don't blame it on sluggishness
- or choppiness. The game was the same for the player that
- toasted you. YOU LOST, FAIR AND SQUARE!
-
- Below is the "choppy DOOM game" top-ten reason list:
-
- 1 - Compression/Error Correction/Flow Control has
- not been disabled on one of the player's modems.
- Be sure to use the correct modem init string!
- 2 - DOOM just "bogs" sometimes, even on really fast
- systems. This is usually caused by HD access.
- 3 - Your system is somewhat slow because of hardware
- or configuration problems.
- 4 - Another player's system is even worse that yours.
- 5 - You have a "dirty" phone line.
- 6 - Another player has a "dirty" phone line.
- 7 - Solar flares. Yeah, that's it!
- 8 - You forgot to disable call waiting by putting
- *70 before your BBS phone number when dialing.
- 9 - Some other idiot forgot to disable his call
- waiting. (What a jerk!)
- 10 - The BBS you are using is wimpy and can't handle
- the MultiPlayer load.
- |
- Using APCiLINK
-
- The APCiLINK software (part of APCiDOOM) connects you to
- up to three other players across the APCi MultiPlayer Game
- Server. It allows modem DOOM players to finally experience
- the same game available to network-owning players!
-
- Using APCiLINK is simple - APCiDOOM handles most of the
- work for you. All you need to do is supply a few pieces of
- critical information.
-
- Under the FILE menu, you will find an option called
- APCiLINK SETUP. Selecting it displays the configuration
- screen for APCiLINK. APCiLINK set up will run the first time
- you run APCiDOOM. Below is a list of required setup values
- and their descriptions.
-
- USER ID - Your User ID identifies you while in the special
- chat area before playing DOOM. The APCi MultiPlayer
- Game Server uses this information to keep the players
- straight during a three or four player game.
-
- MODEM INIT STRING - This is the command which will be used
- by APCiTERM to initialize your modem and optimize it
- for use with the APCi MultiPlayer Game Server. You
- may find a suitable init string in a listing found by
- pressing the INIT STRINGS button.
-
- MODEM COM PORT - This is your modem's communications port.
- APCiLINK will automatically detect the UART used and
- enable 16550 FIFOs for improved performance on systems
- that support FIFO operation. Be sure that your COM port
- ports are set to their "standard" values. APCiLINK
- supports COM ports in the following configurations only:
-
- COM BASE IRQ
- --- ---- ---
- 1 3F8 4
- 2 2F8 3
- 3 3E8 4
- 4 2E8 3
-
- If you have two devices on the same IRQ, you will have
- conflicts and proper operation of this software is not
- likely. If your modem is on a non-standard IRQ, fix it!
- Modems should ALWAYS be on COM1 or COM2, no matter what
- Compaq or Packard Bell has to say about it!
-
- MODEM PORT SPEED - This is the baud rate at which your system
- communicates with your modem. A port speed of 19200 is
- standard. Faster port speeds should not be used without
- 16550 UARTs. If you aren't sure, leave it at 19200.
-
- SERIAL COM PORT - This is the serial port which will be used
- to connect to another computer via null modem serial
- link.
-
- SERIAL PORT SPEED - This is the baud rate at which your
- computer will communicate with another system when
- connected via null modem serial link. The baud rate
- must be the same as the other system. There really is
- no reason to go faster than 19200, so don't change it.
-
- IPX SOCKET - If APCiDOOM detects an IPX network driver
- loaded, you will be able to change your network socket.
- Socket zero represents the default DOOM IPX socket as
- assigned by Novell. Any other socket number is literal.
- All players must be on the same socket to play together.
- Unless you know precisely what you are doing, don't mess
- with this either. By the way, playing DOOM across your
- Novell LAN at work is GUARANTEED to piss of your LAN
- administrator. Tell him that IPX is for games and that
- he should have installed UNIX if expected to get any
- real work done.
-
- DOOM VERSION - This will tell other users what version of
- DOOM you are supposedly using. It will be displayed
- immediately following your name in APCiCHAT. You may
- type whatever you want, but try not to be stupid.
-
- ADVANCED SETTINGS - Leave this alone. Messing with these
- settings is GUARANTEED to keep you from playing network
- DOOM through your communications ports.
- |
- Using APCiTERM to connect to other players.
-
- APCiTERM is a simplified ANSI terminal emulation program
- that may be used to connect to another player or to the host
- BBS of an APCi MultiPlayer Game Server. It will use the
- dialing directories which may be maintained from the FILE
- menu. It will automatically redial until it establishes
- a connection or until you press escape.
-
- DIRECT CONNECTIONS
- Upon connecting directly to another player, you will
- immediately begin APCiCHAT, a helpful utility that allows
- players to chat and to change game settings before and after
- each game. Players may change settings by exiting the chat
- utility and using the SETTINGS menu.
-
- HOST BBS CONNECTIONS
- When calling a host BBS, it is necessary to use the BBS menus
- to find and connect to the APCi MultiPlayer Game Server.
- Once connected to the game server, follow any additional
- instructions. To enter APCiCHAT, press ALT-M or click on the
- blue status bar at the top of the terminal emulation screen
- to pop up the terminal menu. Pressing F5 or clicking on the
- DOOM! button will immediately begin the chat utility.
-
- When you have completed your on-line session, you may use
- your terminal menu and select HANG UP. If you do not log off
- the BBS or otherwise hang up your modem, you may be on-line
- for quite a while, possibly incurring on-line fees or phone
- charges. Always log off properly to avoid such a situation.
- |
- CONFIG.SYS and AUTOEXEC.BAT configurations.
-
- It is very STRONGLY suggested that you boot your computer
- cleanly before playing DOOM with APCiDOOM.
-
- If you are loading a mouse driver and/or configuring sound
- devices, you may want to customize your CONFIG.SYS and
- AUTOEXEC.BAT files to use MS-DOS 6 "multi-config". See
- your DOS manual or type "help" at a DOS prompt for info.
-
- Do NOT use QEMM, EMM386, or any other expanded memory
- management utilities. An extended memory manager such as
- HIMEM.SYS may be used if absolutely necessary.
- |
- Playing DOOM with the original WAD file.
-
- DOOM uses a large resource file with a "WAD" extension. This
- file is basically a large database of all of DOOM's elements,
- including graphics and sound. Each WAD file contains one or
- more game "episodes" which contain multiple levels.
-
- Before you begin each MultiPlayer game, you must agree upon
- the games settings. The following configuration options
- are available:
-
- EPISODE - The shareware version of DOOM contains only one
- episode, "Knee-Deep in the Dead." However, the
- registered version contains two additional episodes.
- It is recommended that you play these episodes in order
- as they increase in difficulty.
-
- TYPE - You may play cooperatively with other players and help
- each other solve DOOM, or you may play against others
- for points. Either way, the monsters are against you
- and you can kill anything including the other players.
- Purposely killing others during a cooperative match is
- guaranteed to label yourself an annoying player, so try
- to resist the temptation! DOOM v1.4 introduced a new
- Deathmatch v2.0 game: items respawn!
-
- LEVEL - Each episode may contain several levels. It is
- recommended that you play the levels in order as they
- increase in difficulty.
-
- SKILL - You may choose from the following difficulty levels:
- 1 - I'm too young to die. This level is good for
- learning your way around and learning to control
- your player. Otherwise, it's for wimps!
- 2 - Hey, not too rough. Another wimpy level for those
- who need more practice. More monsters than level 1.
- 3 - Hurt me plenty. This is the first challenging level
- but still doesn't cut it for a blood-thirsty DOOM
- veteran. Yet more monsters than level 2.
- 4 - Ultra-violence. Now were talking carnage! This is
- the way REAL soldiers play DOOM. Monsters around
- every corner, and they really know how to fight!
- 5 - NIGHTMARE! No kidding! Same number of monsters as
- level 4, but they move and shoot much much faster.
- Worse yet, once you think they're dead, look out!
- Monsters "respawn" (come back to life) after just
- eight seconds. Good luck, and nice knowing you.
-
- OTHER - If you are really a wimp, or if you want to play an
- unobstructed "deathmatch" game, you may chose the "NO
- MONSTERS" option. If you want just a little taste of
- NIGHTMARE, choose "RESPAWN" and monsters will come back
- to life after eight seconds. This is also a great way
- to play "deathmatch."
-
- REMEMBER!!! All players MUST have EXACTLY the same options!
- If you don't have the same options, THE GAME WILL NOT START!
- All players MUST be using the same version of DOOM! Please
- do NOT use this software with any version of DOOM prior to
- 1.6 beta. Earlier versions will NO LONGER work! Really.
-
- The PREVIEW button allows players to take a look at the level
- map before starting the game. Using keyboard or mouse allows
- players to pan across level maps and zoom in and out for
- detail or overviews.
-
- Always SAVE your options. Pressing CANCEL will ignore any
- and all changes you have made.
- |
- Playing DOOM with a third-party add-in WAD file.
-
- The registered version of DOOM allows for playing of many
- third-party WAD files that contain home-made episodes.
- The settings for third-party WAD files are very similar to
- the standard WAD file settings. You may play these WAD
- files with other players, but all players MUST be using the
- same one. Id Software does NOT provide support for these
- WAD files, so if you have problems, you need to contact the
- author. Most WAD files are found on BBSs and the Internet.
- |
- Saving and resuming MultiPlayer DOOM games.
-
- You may save your DOOM game at any time by pressing ESCAPE
- and selecting SAVE from the DOOM main menu, or by pressing
- the F2 key. Once you have created a save file, you may
- update it quickly by pressing F6. Saving a MultiPlayer game
- will write a save file to the hard disk drives of all
- players in the game.
-
- To resume a saved game, you MUST be playing with the same
- players that were in the game when it was saved. Each player
- must go to the SETTINGS menu and select STANDARD SAVEGAME
- SETUP.
-
- If you were using a third-party WAD file when your game was
- saved, you must go to the SETTINGS menu and select ADD-IN
- SAVEGAME SETUP and select the appropriate WAD file.
- |
- Using cheats and modified WAD files
-
- Cheats will NOT work in MultiPlayer DOOM. If you have
- relied upon cheats in the past, chances are you are in
- for a rude awakening. REAL DOOMers don't use cheats.
- Cheats are tools for testing new WAD files.
-
- If you have edited your WAD file, or in some cases even
- loaded it into an editor then saved it, you will probably
- crash in MultiPlayer DOOM. All players MUST have exactly
- the same WAD file.
- |
- Don't disconnect during MultiPlayer DOOM games!
-
- If you must leave a game, please use the menus to quit
- properly. This sends a very important message to all other
- players which enables their copy of DOOM to go on without
- you.
-
- Remember, DOOM is in constant synchronization. If a player
- leaves without properly "telling" all other players, then
- other players are left "hanging" while they wait for more
- information. Therefore, please heed the following:
-
- 1 - ALWAYS disable call-waiting before you play
- modem DOOM. In most areas, this can be done
- by adding "*70," to the beginning of the phone
- number to be dialed. Check the front of your
- local phone directory or contact your local
- phone service provider for more information.
- 2 - NEVER drop carrier while in a DOOM game. Pay
- attention to how long your session will last
- if you are on limited time on the host BBS.
- If the BBS drops you during a game, all other
- players will be left hanging.
- |
- TROUBLESHOOTING INFORMATION...
-
- If you read all of this documentation as well as the
- APCIREAD.ME! file, chances are you will not have any serious
- problems. If you haven't read all of the documentation,
- please drop to a DOS prompt and type "FORMAT C: /U". This
- will fix all of your problems as well as most of ours.
-
- First of all, this is not your father's MoDOOM! This is not
- SERSETUP. This is true network DOOM but over modems! It
- is MUCH more intensive than the others. DO NOT assume that
- a system configuration or modem initialization string that
- works with SERSETUP or its replacements will work with this
- program. DO AS YOU ARE TOLD, or don't use it.
-
- If you are having problems getting APCiDOOM to work with your
- modem:
- 1 - Make sure you have a modem. It's the electronic
- thingy that connects to the phone jack.
- 2 - Make sure you have selected the correct modem COM
- port in the APCiLINK Setup under the FILE menu.
- 3 - If you are using an external modem, make sure that
- it is connected to your computer's COM port with
- a standard modem cable, NOT a null modem cable.
- Also, make sure your modem is powered on.
- 4 - Make sure that your modem is on a standard COM port,
- address, and IRQ as found in the "Using APCiLINK"
- help topic. If your modem is on COM1, make sure
- nothing is on COM3. If your modem is on COM2, make
- sure nothing is on COM4. If your modem is on COM3
- or COM4, put it back where it belongs!
-
- If you are having problems connecting to another player or to
- a host BBS with an APCi MultiPlayer Game Server:
- 1 - Make sure your modem is connected to a phone line.
- 2 - Make sure your phone line is connected to the phone
- company.
- 3 - Make sure you are using the correct initialization
- string (see APCiLINK Setup). You may need to refer
- to your modem documentation to ensure that your
- initialization commands are all valid.
- 4 - Refer to your modem documentation to ensure that
- all data compression, error correction, and flow
- control has been disabled. Aren't modems a pain
- in the ass?
-
- If you are having problems connecting to another player via
- null modem serial link:
- 1 - Make sure you are using a NULL MODEM CABLE!
- 2 - Make sure you and the other player are using the
- same port speed (see APCiLINK setup).
- 3 - Make sure you and the other player are using the
- same version of APCiDOOM.
- 4 - Make sure you and the other player are both sober.
- 5 - Make sure that all players are using the same
- version of APCiDOOM and DOOM. Use only DOOM version
- 1.6 beta or later.
-
- If you are having problems connecting to other players via
- IPX network connections:
- 1 - Make sure you have an IPX driver correctly loaded.
- See your network interface card for information.
- Don't ask your network administrator because he
- will promptly delete your copy of DOOM!
- 2 - Make sure you and the players you wish to play with
- are using the same socket number (and the same LAN!)
- 3 - Make sure you and the players you wish to play with
- are on the same network segment. You can NOT play
- DOOM across bridges or routers.
- 4 - Make sure your network interface card is properly
- connected to the network and that terminators are
- used where necessary.
- 5 - Make sure that all players are using the same
- version of APCiDOOM and DOOM. Use only DOOM version
- 1.6 beta or later.
-
- If your system "locks up" when you try to play DOOM with this
- program:
- 1 - Do not use a modem or serial link PORT SPEED higher
- than 19200bps.
- 2 - Make sure that there are no interrupt (IRQ)
- conflicts between COM ports and/or modems or between
- sound cards and parallel ports.
- 3 - Make sure that you don't have cheap equipment, like
- maybe a Packar...er...nevermind.
- 4 - Make sure that you are not using a different WAD
- file than the other players.
- 5 - Make sure that all players are using the same
- version of APCiDOOM and DOOM. Use only DOOM version
- 1.6 beta or later.
- |
- Suggestions...?
-
- If you have suggestions for improved game performance such
- as modified modem init strings and system configurations,
- please contact APCi at 1-800-535-APCi.
-
- id Software will provide absolutely NO support for this
- software.
-
- APCi will provide absolutely NO support for inferior hardware
- that doesn't work. If you bought cheap stuff, DARN!
- |
- Special thanks (and strokes)...
-
- First of all, thank you to the sick sons of....well, guys at
- id Software for writing the greatest game ever! Thanks for
- giving us just enough hints for us to figure out EXACTLY how
- DOOM talks to itself. And to John Carmack, thanks a billion
- for revising the packet duplication function. We owe you a
- lot of beer and pizza.
-
- Thank you to Hayes for building the best modem money can buy.
-
- Thank you to DigiBoard for building an intelligent multiport
- interface that SCREAMS, and works every time, and is
- reasonably simple to talk to.
-
- Thank you to Novell for providing us a way to avoid the
- damn "bog-down" headaches that came with our BBS software.
-
- Thank you to Borland for providing us with better tools than
- Microsoft will ever dream of.
-
- Thank you all of the technicians of the dozens of companies
- that we have bugged the hell out of about their products even
- though we didn't buy any of them.
-
- Thank you to TheSoft Programming Services for TheDRAW, an
- excellent "Dolor and Monochrome Screen Editor." And yes,
- their title screen really says "Dolor!"
-
- Thank you to all the die-hard DOOM addicts (and dorks) that
- spent their (or their parents') hard-earned money calling us
- long-distance just to try out MultiPlayer modem DOOM!
- |
- APCiDOOM Release History.
-
- Version Notes
- ~~~~~~~ ~~~~~
- 4.0 > Major enhancements.
- INCOMPATIBLE WITH PREVIOUS VERSIONS!!!
- * Supports up to six selectable chat pools.
- * Fixed minor cleanup error.
- * Implemented work-around for DOOM.EXE's
- "The-green-dude-loaded-before-me-and-
- I'm-using-digital-sound-and-DOOM.EXE-
- won't-let-me-send-data" bug. DOH!
- (aka "the black screen" bug).
- * Implemented automatic redial in APCiTERM.
- * Updated modem init strings....HELP!
- * Disabled typing when "READY TO KILL!"
- has been selected in APCiCHAT.
-
- 3.0 > Major enhancements. BIG TIME!
- * Supports IPX Chat and Play.
- * Supports Modem-to-Modem Chat and Play.
- * Supports Serial Link Chat and Play.
- * Fixed display bug in map preview for
- non-mouse users.
- * Version-checking. Will not run if installed
- over a previous version.
- * Improved menu system.
- * Improved help system.
- * Improved idiot-proofing. Users MUST run
- APCIDOOM.BAT to start the program.
- * Chat slowdown corrected.
- * Chat disappearance corrected.
- * Fourth player drop-out corrected.
- * Client buffer overflows corrected.
- * Improved game shutdown/delink routine.
- * Updated modem init strings.
- Especially ZOOMs and USRs.
-
- 2.0 > Major enhancements.
- * All new packet routing.
- * Built-in ANSI terminal program!
- * Updated APCiLINK Setup to support the new
- terminal settings.
- * Fixed "early F10" bug in Chat.
- * Changed flow-control settings in APCiLINK.
- * Added version numbers to more screens.
- * Added save game number to the save game
- menus so you know which "Net Game" is
- which. No more guessing!
- * Init string listing access moved from
- the HELP menu to the APCiLINK setup.
- * Init string database updated! Please
- check the list for any changes!
- * Removed PACKET CANCELLATION option in the
- APCiLINK advanced setup.
-
- 1.3 > Major enhancements.
- * Support for DOOM v1.4 Deathmatch v2.0.
- * DOOM WAD level map preview option added
- to Standard/Add-In DOOM WAD Setup options
- under the GAME menu.
- * Episode selection added to Add-In WAD
- file setup.
- * Corrected SAVEGAME bug.
- * Corrected Add-In WAD level selection bug.
- * User names now limited to 20 characters.
- * All init strings updated to help disable
- data compression. PLEASE CHECK LIST!
-
- 1.2 > Minor enhancements.
- * Update to correct linkup problems with
- several modem brands.
- * Chat checks players' network settings
- to be sure they match.
-
- 1.1 > First public release.
- * Enhanced interface.
- * Improved COM handling /w/ error checking.
- * Improved linkup routines.
- * Chat shows users who is reading help.
- * Extended chat "vape" time.
- * All players in chat must now have the
- same game settings before the game will
- start, not just those set to READY TO KILL.
-
- 1.0 > Initial controlled release for testing.
- |
-